Stormbringer:Flaws: Difference between revisions
Created page with "{{StormbringerHeader}} <div class="codex-page codex-page--stormbringer"> = Flaws = In the Young Kingdoms, no man is whole. Every hero bears some mark of weakness—of pride, of fate, of doom. These flaws are not merely hindrances, but the very things that make a character worth remembering… and worth destroying. Most flaws impose a Penalty Die in appropriate situations. Others grant the GM narrative leverage, complications, or grim opportunities. {| class="wikitab..." |
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= Flaws = | = Flaws = | ||
''"Every pact has a price. Every soul bears a crack. Through those cracks…something enters."'' | |||
In the Young Kingdoms, no one is whole. | |||
Flaws represent weakness, doom, obsession, or the cost of power. They are not inconveniences—they are the hooks by which fate, Law, and Chaos take hold of your life. | |||
Most Flaws impose a '''Penalty Die''' in appropriate situations. Others grant the GM narrative leverage or the right to introduce complications. | |||
== Combat Flaws == | |||
{| class="wikitable codex-table" | {| class="wikitable codex-table" | ||
! Flaw !! Effect | ! Flaw !! Effect | ||
|- | |- | ||
| | | '''Freezes in Battle''' || Lose d3 rounds before acting when combat begins | ||
|- | |- | ||
| | | '''Reach Vulnerability''' || +1 Penalty Die when closing inside a reach weapon | ||
|- | |- | ||
| | | '''Tunnel Vision''' || +1 Penalty Die when attacked from outside your engagement | ||
|} | |||
== Enemies & Trouble == | |||
{| class="wikitable codex-table" | |||
! Flaw !! Effect | |||
|- | |- | ||
| Blood Feud || A rival | | '''Blood Feud''' || A rival seeks revenge | ||
|- | |- | ||
| | | '''Enemy of a Power''' || A powerful figure or organization opposes you | ||
|- | |- | ||
| | | '''Hunted''' || Enemies actively pursue you | ||
|- | |- | ||
| | | '''Sorcerer's Enemy''' || A sorcerer seeks your destruction | ||
|- | |- | ||
| | | '''Wanted''' || Authorities or factions seek your capture | ||
|} | |||
== Fate & Doom == | |||
{| class="wikitable codex-table" | |||
! Flaw !! Effect | |||
|- | |- | ||
| | | '''Cursed''' || Begin with −1 Hero Point | ||
|- | |- | ||
| | | '''Doom-Touched''' || Once per adventure, the GM may twist a success into a complication | ||
|- | |- | ||
| | | '''Ill-Starred''' || Once per adventure, the GM may force a reroll of your success | ||
|} | |||
== Mental & Emotional Flaws == | |||
{| class="wikitable codex-table" | |||
! Flaw !! Effect | |||
|- | |- | ||
| | | '''Cold-Hearted''' || +1 Penalty Die when empathy or compassion would help | ||
|- | |- | ||
| | | '''Craven''' || +1 Penalty Die resisting fear or supernatural terror | ||
|- | |- | ||
| | | '''Curious''' || Must investigate the strange or forbidden | ||
|- | |- | ||
| | | '''Empty Head''' || You forget plans, names, and key details | ||
|- | |- | ||
| | | '''Fearful (Phobia)''' || +1 Penalty Die when confronting a specific fear | ||
|- | |- | ||
| Gold Fever || 1 Penalty Die when treasure | | '''Gold Fever''' || +1 Penalty Die when treasure clouds your judgment | ||
|- | |- | ||
| Greedy || | | '''Greedy''' || Always want more than your share | ||
|- | |- | ||
| | | '''Ignorant''' || +1 Penalty Die on lore or knowledge rolls | ||
|- | |- | ||
| | | '''Impulsive''' || +1 Penalty Die when patience or planning is required | ||
|- | |- | ||
| | | '''Loner''' || +1 Penalty Die when relying on others or acting as part of a group | ||
|- | |- | ||
| | | '''Lustful''' || +1 Penalty Die when resisting temptation | ||
|- | |- | ||
| | | '''Naïve''' || +1 Penalty Die when detecting lies or hidden motives | ||
|- | |- | ||
| | | '''Obsessive''' || Driven by a fixation that distracts you | ||
|- | |- | ||
| | | '''Reckless''' || Rush into danger without thought | ||
|- | |- | ||
| | | '''Superstitious''' || +1 Penalty Die when omens or curses unsettle you | ||
|- | |- | ||
| | | '''Vengeful''' || +1 Penalty Die when confronting those who wronged you | ||
|} | |||
== Moral & Binding Flaws == | |||
{| class="wikitable codex-table" | |||
! Flaw !! Effect | |||
|- | |- | ||
| | | '''Code-Bound''' || Follow a strict code and will not break it | ||
|- | |- | ||
| | | '''Fanatical''' || +1 Penalty Die when acting against your beliefs | ||
|- | |- | ||
| | | '''Soft-Hearted''' || Cannot ignore suffering or cruelty | ||
|- | |- | ||
| | | '''Vow-Bound''' || Bound by an oath that constrains your actions | ||
|} | |||
== Physical Flaws == | |||
{| class="wikitable codex-table" | |||
! Flaw !! Effect | |||
|- | |- | ||
| | | '''Delicate''' || −2 Lifeblood | ||
|- | |- | ||
| | | '''Doomed Flesh''' || Cannot reduce damage by more than 1 step with Hero Points | ||
|- | |- | ||
| | | '''Drunkard''' || +1 Penalty Die when resisting intoxication | ||
|- | |- | ||
| | | '''Frail''' || First hit in a fight inflicts +1 step of damage | ||
|- | |- | ||
| | | '''Glass Jaw''' || A Great Success against you inflicts +1 step of damage | ||
|- | |- | ||
| | | '''Missing Limb''' || Certain physical tasks become difficult or impossible | ||
|- | |- | ||
| | | '''Old Bones''' || +1 Penalty Die on sustained physical exertion | ||
|- | |- | ||
| | | '''Slave to the Pipe''' || Without your substance, suffer +1 Penalty Die on all rolls | ||
|} | |||
== Social & Reputation Flaws == | |||
{| class="wikitable codex-table" | |||
! Flaw !! Effect | |||
|- | |- | ||
| | | '''Alien Outlook''' || +1 Penalty Die when interpreting or relating to human behavior | ||
|- | |- | ||
| | | '''Arrogant''' || +1 Penalty Die when dealing respectfully with those beneath you | ||
|- | |- | ||
| | | '''Big Mouth''' || Your boasting attracts trouble and attention | ||
|- | |- | ||
| | | '''Brute''' || +1 Penalty Die in refined or polite situations | ||
|- | |- | ||
| | | '''Gullible''' || +1 Penalty Die resisting deception | ||
|- | |- | ||
| | | '''Ill-Reputed''' || Distrusted on first meeting | ||
|- | |- | ||
| | | '''Infamous''' || Your reputation precedes you—and it is not kind | ||
|- | |- | ||
| | | '''Marked Face''' || Easily recognized; difficult to disguise | ||
|- | |- | ||
| | | '''Out of Place''' || +1 Penalty Die navigating unfamiliar cultures | ||
|- | |- | ||
| | | '''Plain-Spoken''' || +1 Penalty Die when attempting deception | ||
|- | |||
| '''Shifty''' || +1 Penalty Die when trying to appear trustworthy | |||
|- | |||
| '''Unsettling Presence''' || Others react poorly upon meeting you | |||
|} | |} | ||
== | == Survival & Skill Flaws == | ||
{| class="wikitable codex-table" | |||
! Flaw !! Effect | |||
|- | |||
| '''All Thumbs''' || +1 Penalty Die on delicate manual tasks | |||
|- | |||
| '''Landlubber''' || +1 Penalty Die when performing tasks at sea | |||
|} | |||
== Supernatural Flaws == | |||
{| class="wikitable codex-table" | |||
! Flaw !! Effect | |||
|- | |||
| '''Demon-Tainted''' || +1 Penalty Die in polite society and with priests | |||
|- | |||
| '''Half-Learned Arts''' || +1 Penalty Die on all sorcery attempts | |||
|- | |||
| '''Rune-Bound''' || Bound by supernatural obligations or restrictions | |||
|- | |||
| '''Soul-Debt''' || Owe a supernatural entity a service | |||
|- | |||
| '''Chaos-Tainted''' || Strange effects surround you; reactions are unpredictable | |||
|- | |||
| '''Wary of Sorcery''' || +1 Penalty Die when dealing with sorcery or its effects | |||
|} | |||
== Tactical Flaws == | |||
{| class="wikitable codex-table" | |||
! Flaw !! Effect | |||
|- | |||
| '''Clumsy''' || +1 Penalty Die when moving through obstacles or tight spaces | |||
|- | |||
| '''Cowardly''' || Must test to move toward danger | |||
|- | |||
| '''Lumbering''' || Rough ground costs +2 movement per space | |||
|- | |||
| '''Marked Target''' || Enemies gain +1 Bonus Die when attacking you at range in open terrain | |||
|- | |||
| '''Off-Balance''' || If you move more than 2 spaces, attackers gain +1 Bonus Die against you | |||
|- | |||
| '''Poor Footing''' || +1 Penalty Die on Agility tests for difficult footing | |||
|- | |||
| '''Short-Winded''' || Cannot run more than 4 spaces | |||
|- | |||
| '''Slow''' || Move 2 spaces normally (4 when running) | |||
|} | |||
== On Doom and Weakness == | |||
Flaws are not disadvantages. They are the shape of your fate. Through them, the world finds you. Through them, Chaos whispers. Through them, Law judges. Choose them not to weaken your character…but to make their fall inevitable. | |||
{{StormbringerNav}} | {{StormbringerNav}} | ||
Latest revision as of 17:51, 1 June 2026
Flaws
[edit]"Every pact has a price. Every soul bears a crack. Through those cracks…something enters."
In the Young Kingdoms, no one is whole.
Flaws represent weakness, doom, obsession, or the cost of power. They are not inconveniences—they are the hooks by which fate, Law, and Chaos take hold of your life.
Most Flaws impose a Penalty Die in appropriate situations. Others grant the GM narrative leverage or the right to introduce complications.
Combat Flaws
[edit]| Flaw | Effect |
|---|---|
| Freezes in Battle | Lose d3 rounds before acting when combat begins |
| Reach Vulnerability | +1 Penalty Die when closing inside a reach weapon |
| Tunnel Vision | +1 Penalty Die when attacked from outside your engagement |
Enemies & Trouble
[edit]| Flaw | Effect |
|---|---|
| Blood Feud | A rival seeks revenge |
| Enemy of a Power | A powerful figure or organization opposes you |
| Hunted | Enemies actively pursue you |
| Sorcerer's Enemy | A sorcerer seeks your destruction |
| Wanted | Authorities or factions seek your capture |
Fate & Doom
[edit]| Flaw | Effect |
|---|---|
| Cursed | Begin with −1 Hero Point |
| Doom-Touched | Once per adventure, the GM may twist a success into a complication |
| Ill-Starred | Once per adventure, the GM may force a reroll of your success |
Mental & Emotional Flaws
[edit]| Flaw | Effect |
|---|---|
| Cold-Hearted | +1 Penalty Die when empathy or compassion would help |
| Craven | +1 Penalty Die resisting fear or supernatural terror |
| Curious | Must investigate the strange or forbidden |
| Empty Head | You forget plans, names, and key details |
| Fearful (Phobia) | +1 Penalty Die when confronting a specific fear |
| Gold Fever | +1 Penalty Die when treasure clouds your judgment |
| Greedy | Always want more than your share |
| Ignorant | +1 Penalty Die on lore or knowledge rolls |
| Impulsive | +1 Penalty Die when patience or planning is required |
| Loner | +1 Penalty Die when relying on others or acting as part of a group |
| Lustful | +1 Penalty Die when resisting temptation |
| Naïve | +1 Penalty Die when detecting lies or hidden motives |
| Obsessive | Driven by a fixation that distracts you |
| Reckless | Rush into danger without thought |
| Superstitious | +1 Penalty Die when omens or curses unsettle you |
| Vengeful | +1 Penalty Die when confronting those who wronged you |
Moral & Binding Flaws
[edit]| Flaw | Effect |
|---|---|
| Code-Bound | Follow a strict code and will not break it |
| Fanatical | +1 Penalty Die when acting against your beliefs |
| Soft-Hearted | Cannot ignore suffering or cruelty |
| Vow-Bound | Bound by an oath that constrains your actions |
Physical Flaws
[edit]| Flaw | Effect |
|---|---|
| Delicate | −2 Lifeblood |
| Doomed Flesh | Cannot reduce damage by more than 1 step with Hero Points |
| Drunkard | +1 Penalty Die when resisting intoxication |
| Frail | First hit in a fight inflicts +1 step of damage |
| Glass Jaw | A Great Success against you inflicts +1 step of damage |
| Missing Limb | Certain physical tasks become difficult or impossible |
| Old Bones | +1 Penalty Die on sustained physical exertion |
| Slave to the Pipe | Without your substance, suffer +1 Penalty Die on all rolls |
Social & Reputation Flaws
[edit]| Flaw | Effect |
|---|---|
| Alien Outlook | +1 Penalty Die when interpreting or relating to human behavior |
| Arrogant | +1 Penalty Die when dealing respectfully with those beneath you |
| Big Mouth | Your boasting attracts trouble and attention |
| Brute | +1 Penalty Die in refined or polite situations |
| Gullible | +1 Penalty Die resisting deception |
| Ill-Reputed | Distrusted on first meeting |
| Infamous | Your reputation precedes you—and it is not kind |
| Marked Face | Easily recognized; difficult to disguise |
| Out of Place | +1 Penalty Die navigating unfamiliar cultures |
| Plain-Spoken | +1 Penalty Die when attempting deception |
| Shifty | +1 Penalty Die when trying to appear trustworthy |
| Unsettling Presence | Others react poorly upon meeting you |
Survival & Skill Flaws
[edit]| Flaw | Effect |
|---|---|
| All Thumbs | +1 Penalty Die on delicate manual tasks |
| Landlubber | +1 Penalty Die when performing tasks at sea |
Supernatural Flaws
[edit]| Flaw | Effect |
|---|---|
| Demon-Tainted | +1 Penalty Die in polite society and with priests |
| Half-Learned Arts | +1 Penalty Die on all sorcery attempts |
| Rune-Bound | Bound by supernatural obligations or restrictions |
| Soul-Debt | Owe a supernatural entity a service |
| Chaos-Tainted | Strange effects surround you; reactions are unpredictable |
| Wary of Sorcery | +1 Penalty Die when dealing with sorcery or its effects |
Tactical Flaws
[edit]| Flaw | Effect |
|---|---|
| Clumsy | +1 Penalty Die when moving through obstacles or tight spaces |
| Cowardly | Must test to move toward danger |
| Lumbering | Rough ground costs +2 movement per space |
| Marked Target | Enemies gain +1 Bonus Die when attacking you at range in open terrain |
| Off-Balance | If you move more than 2 spaces, attackers gain +1 Bonus Die against you |
| Poor Footing | +1 Penalty Die on Agility tests for difficult footing |
| Short-Winded | Cannot run more than 4 spaces |
| Slow | Move 2 spaces normally (4 when running) |
On Doom and Weakness
[edit]Flaws are not disadvantages. They are the shape of your fate. Through them, the world finds you. Through them, Chaos whispers. Through them, Law judges. Choose them not to weaken your character…but to make their fall inevitable.
Stormbringer Codex Home • Players Guide • Character Creation • Careers • Boons • Flaws • Sorcery • Doom • Peoples • Young Kingdoms • Law & Chaos • Setting Rules • Arms & Armor • Name Generators
