Stormbringer:Flaws: Difference between revisions
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| '''Slave to the Pipe''' || Without your substance, suffer 1 Penalty Die on all rolls | | '''Slave to the Pipe''' || Without your substance, suffer 1 Penalty Die on all rolls | ||
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| Frail || The first time you are hit in a fight, suffer +1 step of damage || Physical | |||
|- | |||
| Delicate || When you become Wounded, immediately suffer +1 additional step || Physical | |||
|- | |||
| Glass Jaw || A Great Success against you inflicts +1 additional step || Physical | |||
|- | |||
| Doomed Flesh || You cannot reduce damage by more than 1 step with Hero Points || Supernatural | |||
|} | |||
== Tactical Flaws == | |||
{| class="wikitable codex-table" | |||
! Flaw !! Effect !! Category | |||
|- | |||
| Slow || You may only move 2 spaces normally (4 when running) || Movement | |||
|- | |||
| Lumbering || Rough ground costs +2 movement per space || Movement | |||
|- | |||
| Off-Balance || If you move more than 2 spaces, attackers gain +1 Bonus Die against you || Defense | |||
|- | |||
| Poor Footing || You suffer 1 Penalty Die on Agility tests for difficult footing || Movement | |||
|- | |||
| Short-Winded || You may not run more than 4 spaces || Movement | |||
|- | |||
| Reach Vulnerability || You suffer +1 Penalty Die when closing inside a reach weapon || Combat | |||
|- | |||
| Tunnel Vision || You suffer +1 Penalty Die when attacked from outside your current engagement || Combat | |||
|- | |||
| Cowardly || Must test to move toward a clearly dangerous enemy or hazard || Mental | |||
|- | |||
| Clumsy || You suffer 1 Penalty Die when moving through obstacles or tight spaces || Movement | |||
|- | |||
| Marked Target || Enemies gain +1 Bonus Die when attacking you at range in open terrain || Defense | |||
|} | |} | ||
Revision as of 16:29, 9 April 2026
Flaws
"Every pact has a price. Every soul bears a crack. Through those cracks…something enters."
In the Young Kingdoms, no one is whole.
Flaws represent weakness, doom, obsession, or the cost of power. They are not inconveniences—they are the hooks by which fate, Law, and Chaos take hold of your life.
Most Flaws impose a Penalty Die in appropriate situations. Others grant the GM narrative leverage or the right to introduce complications.
Physical Flaws
| Flaw | Effect | |
|---|---|---|
| Delicate | −2 Lifeblood | |
| Missing Limb | Certain physical tasks become difficult or impossible | |
| Old Bones | 1 Penalty Die when performing sustained physical exertion | |
| Drunkard | 1 Penalty Die when resisting intoxication; often impaired | |
| Slave to the Pipe | Without your substance, suffer 1 Penalty Die on all rolls | |
| Frail | The first time you are hit in a fight, suffer +1 step of damage | Physical |
| Delicate | When you become Wounded, immediately suffer +1 additional step | Physical |
| Glass Jaw | A Great Success against you inflicts +1 additional step | Physical |
| Doomed Flesh | You cannot reduce damage by more than 1 step with Hero Points | Supernatural |
Tactical Flaws
| Flaw | Effect | Category |
|---|---|---|
| Slow | You may only move 2 spaces normally (4 when running) | Movement |
| Lumbering | Rough ground costs +2 movement per space | Movement |
| Off-Balance | If you move more than 2 spaces, attackers gain +1 Bonus Die against you | Defense |
| Poor Footing | You suffer 1 Penalty Die on Agility tests for difficult footing | Movement |
| Short-Winded | You may not run more than 4 spaces | Movement |
| Reach Vulnerability | You suffer +1 Penalty Die when closing inside a reach weapon | Combat |
| Tunnel Vision | You suffer +1 Penalty Die when attacked from outside your current engagement | Combat |
| Cowardly | Must test to move toward a clearly dangerous enemy or hazard | Mental |
| Clumsy | You suffer 1 Penalty Die when moving through obstacles or tight spaces | Movement |
| Marked Target | Enemies gain +1 Bonus Die when attacking you at range in open terrain | Defense |
Mental & Emotional Flaws
| Flaw | Effect |
|---|---|
| Impulsive | 1 Penalty Die when patience or planning is required |
| Reckless | You rush into danger without thought |
| Obsessive | You are driven by a fixation that distracts you |
| Curious | You must investigate the strange or forbidden |
| Greedy | You always want more than your share |
| Gold Fever | 1 Penalty Die when treasure clouds your judgment |
| Naïve | 1 Penalty Die when detecting lies or hidden motives |
| Empty Head | You forget plans, names, and key details |
| Ignorant | 1 Penalty Die on lore or knowledge rolls |
| Superstitious | 1 Penalty Die when omens or curses unsettle you |
| Fearful (Phobia) | 1 Penalty Die when confronting a specific fear |
| Craven | 1 Penalty Die resisting fear or supernatural terror |
| Vengeful | 1 Penalty Die when confronting those who wronged you |
| Lustful | 1 Penalty Die when resisting temptation |
| Cold-Hearted | 1 Penalty Die when empathy, mercy, or compassion would help |
| Loner | 1 Penalty Die when relying on others or acting as part of a group |
Social & Reputation Flaws
| Flaw | Effect |
|---|---|
| Arrogant | 1 Penalty Die when dealing respectfully with those beneath you |
| Brute | 1 Penalty Die in refined or polite social situations |
| Big Mouth | Your boasting attracts trouble and attention |
| Gullible | 1 Penalty Die resisting deception |
| Plain-Spoken | 1 Penalty Die when attempting deception |
| Shifty | 1 Penalty Die when trying to appear trustworthy |
| Ill-Reputed | Distrusted on first meeting |
| Infamous | Your reputation precedes you—and it is not kind |
| Marked Face | Easily recognized; difficult to disguise |
| Unsettling Presence | Others react poorly upon meeting you |
| Alien Outlook | 1 Penalty Die when interpreting or relating to human behavior |
| Out of Place | 1 Penalty Die when navigating unfamiliar cultures or lands |
Moral & Binding Flaws
| Flaw | Effect |
|---|---|
| Code-Bound | You follow a strict code and will not break it |
| Vow-Bound | You are bound by an oath that constrains your actions |
| Soft-Hearted | You cannot ignore suffering or cruelty |
| Fanatical | 1 Penalty Die when acting against your beliefs or doctrine |
Combat Flaws
| Flaw | Effect |
|---|---|
| Freezes in Battle | Lose d3 rounds before acting when combat begins |
Survival & Skill Flaws
| Flaw | Effect |
|---|---|
| All Thumbs | 1 Penalty Die on delicate manual tasks |
| Landlubber | 1 Penalty Die when performing tasks at sea |
Fate & Doom
| Flaw | Effect |
|---|---|
| Cursed | Begin with −1 Hero Point |
| Doom-Touched | Once per adventure, the GM may twist a success into a complication |
| Ill-Starred | Once per adventure, the GM may force a reroll of your success |
Supernatural Flaws
| Flaw | Effect |
|---|---|
| Demon-Tainted | −1 Penalty Die in polite society and with priests |
| Rune-Bound | Bound by supernatural obligations or restrictions |
| Soul-Debt | You owe a supernatural entity a service |
| Touched by Chaos | Strange effects surround you; reactions are unpredictable |
| Half-Learned Arts | 1 Penalty Die on all sorcery attempts |
| Wary of Sorcery | 1 Penalty Die when dealing with sorcery or its effects |
Enemies & Trouble
| Flaw | Effect |
|---|---|
| Blood Feud | A rival seeks revenge |
| Hunted | Enemies actively pursue you |
| Wanted | Authorities or factions seek your capture |
| Sorcerer’s Enemy | A sorcerer seeks your destruction |
| Enemy of a Power | A powerful figure or organization opposes you |
On Doom and Weakness
Flaws are not disadvantages.
They are the shape of your fate.
Through them, the world finds you. Through them, Chaos whispers. Through them, Law judges.
Choose them not to weaken your character…
…but to make their fall inevitable.
Stormbringer Codex Home • Players Guide • Character Creation • Careers • Boons • Flaws • Sorcery • Doom • Peoples • Young Kingdoms • Law & Chaos • Setting Rules • Arms & Armor • Name Generators
