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== Combat Flaws ==
== Combat Flaws ==
{| class="wikitable codex-table"
{| class="wikitable codex-table"
! Flaw !! Effect !! Category
! Flaw !! Effect
|-
|-
| '''Freezes in Battle''' || Lose d3 rounds before acting when combat begins || Combat
| '''Freezes in Battle''' || Lose d3 rounds before acting when combat begins
|-
|-
| '''Reach Vulnerability''' || +1 Penalty Die when closing inside a reach weapon || Combat
| '''Reach Vulnerability''' || +1 Penalty Die when closing inside a reach weapon
|-
|-
| '''Tunnel Vision''' || +1 Penalty Die when attacked from outside your engagement || Combat
| '''Tunnel Vision''' || +1 Penalty Die when attacked from outside your engagement
|}
|}


== Enemies & Trouble ==
== Enemies & Trouble ==
{| class="wikitable codex-table"
{| class="wikitable codex-table"
! Flaw !! Effect !! Category
! Flaw !! Effect
|-
|-
| '''Blood Feud''' || A rival seeks revenge || Story
| '''Blood Feud''' || A rival seeks revenge
|-
|-
| '''Enemy of a Power''' || A powerful figure or organization opposes you || Story
| '''Enemy of a Power''' || A powerful figure or organization opposes you
|-
|-
| '''Hunted''' || Enemies actively pursue you || Story
| '''Hunted''' || Enemies actively pursue you
|-
|-
| '''Sorcerer’s Enemy''' || A sorcerer seeks your destruction || Story
| '''Sorcerer's Enemy''' || A sorcerer seeks your destruction
|-
|-
| '''Wanted''' || Authorities or factions seek your capture || Story
| '''Wanted''' || Authorities or factions seek your capture
|}
|}


== Fate & Doom ==
== Fate & Doom ==
{| class="wikitable codex-table"
{| class="wikitable codex-table"
! Flaw !! Effect !! Category
! Flaw !! Effect
|-
|-
| '''Cursed''' || Begin with −1 Hero Point || Fate
| '''Cursed''' || Begin with −1 Hero Point
|-
|-
| '''Doom-Touched''' || Once per adventure, the GM may twist a success into a complication || Fate
| '''Doom-Touched''' || Once per adventure, the GM may twist a success into a complication
|-
|-
| '''Ill-Starred''' || Once per adventure, the GM may force a reroll of your success || Fate
| '''Ill-Starred''' || Once per adventure, the GM may force a reroll of your success
|}
|}


== Mental & Emotional Flaws ==
== Mental & Emotional Flaws ==
{| class="wikitable codex-table"
{| class="wikitable codex-table"
! Flaw !! Effect !! Category
! Flaw !! Effect
|-
|-
| '''Cold-Hearted''' || +1 Penalty Die when empathy or compassion would help || Mental
| '''Cold-Hearted''' || +1 Penalty Die when empathy or compassion would help
|-
|-
| '''Craven''' || +1 Penalty Die resisting fear or supernatural terror || Mental
| '''Craven''' || +1 Penalty Die resisting fear or supernatural terror
|-
|-
| '''Curious''' || Must investigate the strange or forbidden || Mental
| '''Curious''' || Must investigate the strange or forbidden
|-
|-
| '''Empty Head''' || You forget plans, names, and key details || Mental
| '''Empty Head''' || You forget plans, names, and key details
|-
|-
| '''Fearful (Phobia)''' || +1 Penalty Die when confronting a specific fear || Mental
| '''Fearful (Phobia)''' || +1 Penalty Die when confronting a specific fear
|-
|-
| '''Gold Fever''' || +1 Penalty Die when treasure clouds your judgment || Mental
| '''Gold Fever''' || +1 Penalty Die when treasure clouds your judgment
|-
|-
| '''Greedy''' || Always want more than your share || Mental
| '''Greedy''' || Always want more than your share
|-
|-
| '''Ignorant''' || +1 Penalty Die on lore or knowledge rolls || Mental
| '''Ignorant''' || +1 Penalty Die on lore or knowledge rolls
|-
|-
| '''Impulsive''' || +1 Penalty Die when patience or planning is required || Mental
| '''Impulsive''' || +1 Penalty Die when patience or planning is required
|-
|-
| '''Loner''' || +1 Penalty Die when relying on others or acting as part of a group || Mental
| '''Loner''' || +1 Penalty Die when relying on others or acting as part of a group
|-
|-
| '''Lustful''' || +1 Penalty Die when resisting temptation || Mental
| '''Lustful''' || +1 Penalty Die when resisting temptation
|-
|-
| '''Naïve''' || +1 Penalty Die when detecting lies or hidden motives || Mental
| '''Naïve''' || +1 Penalty Die when detecting lies or hidden motives
|-
|-
| '''Obsessive''' || Driven by a fixation that distracts you || Mental
| '''Obsessive''' || Driven by a fixation that distracts you
|-
|-
| '''Reckless''' || Rush into danger without thought || Mental
| '''Reckless''' || Rush into danger without thought
|-
|-
| '''Superstitious''' || +1 Penalty Die when omens or curses unsettle you || Mental
| '''Superstitious''' || +1 Penalty Die when omens or curses unsettle you
|-
|-
| '''Vengeful''' || +1 Penalty Die when confronting those who wronged you || Mental
| '''Vengeful''' || +1 Penalty Die when confronting those who wronged you
|}
|}


== Moral & Binding Flaws ==
== Moral & Binding Flaws ==
{| class="wikitable codex-table"
{| class="wikitable codex-table"
! Flaw !! Effect !! Category
! Flaw !! Effect
|-
|-
| '''Code-Bound''' || Follow a strict code and will not break it || Moral
| '''Code-Bound''' || Follow a strict code and will not break it
|-
|-
| '''Fanatical''' || +1 Penalty Die when acting against your beliefs || Moral
| '''Fanatical''' || +1 Penalty Die when acting against your beliefs
|-
|-
| '''Soft-Hearted''' || Cannot ignore suffering or cruelty || Moral
| '''Soft-Hearted''' || Cannot ignore suffering or cruelty
|-
|-
| '''Vow-Bound''' || Bound by an oath that constrains your actions || Moral
| '''Vow-Bound''' || Bound by an oath that constrains your actions
|}
|}


== Physical Flaws ==
== Physical Flaws ==
{| class="wikitable codex-table"
{| class="wikitable codex-table"
! Flaw !! Effect !! Category
! Flaw !! Effect
|-
|-
| '''Delicate''' || −2 Lifeblood || Physical
| '''Delicate''' || −2 Lifeblood
|-
|-
| '''Doomed Flesh''' || Cannot reduce damage by more than 1 step with Hero Points || Supernatural
| '''Doomed Flesh''' || Cannot reduce damage by more than 1 step with Hero Points
|-
|-
| '''Drunkard''' || +1 Penalty Die when resisting intoxication || Physical
| '''Drunkard''' || +1 Penalty Die when resisting intoxication
|-
|-
| '''Frail''' || First hit in a fight inflicts +1 step of damage || Physical
| '''Frail''' || First hit in a fight inflicts +1 step of damage
|-
|-
| '''Glass Jaw''' || A Great Success against you inflicts +1 step of damage || Physical
| '''Glass Jaw''' || A Great Success against you inflicts +1 step of damage
|-
|-
| '''Missing Limb''' || Certain physical tasks become difficult or impossible || Physical
| '''Missing Limb''' || Certain physical tasks become difficult or impossible
|-
|-
| '''Old Bones''' || +1 Penalty Die on sustained physical exertion || Physical
| '''Old Bones''' || +1 Penalty Die on sustained physical exertion
|-
|-
| '''Slave to the Pipe''' || Without your substance, suffer +1 Penalty Die on all rolls || Physical
| '''Slave to the Pipe''' || Without your substance, suffer +1 Penalty Die on all rolls
|}
|}


== Social & Reputation Flaws ==
== Social & Reputation Flaws ==
{| class="wikitable codex-table"
{| class="wikitable codex-table"
! Flaw !! Effect !! Category
! Flaw !! Effect
|-
|-
| '''Alien Outlook''' || +1 Penalty Die when interpreting or relating to human behavior || Social
| '''Alien Outlook''' || +1 Penalty Die when interpreting or relating to human behavior
|-
|-
| '''Arrogant''' || +1 Penalty Die when dealing respectfully with those beneath you || Social
| '''Arrogant''' || +1 Penalty Die when dealing respectfully with those beneath you
|-
|-
| '''Big Mouth''' || Your boasting attracts trouble and attention || Social
| '''Big Mouth''' || Your boasting attracts trouble and attention
|-
|-
| '''Brute''' || +1 Penalty Die in refined or polite situations || Social
| '''Brute''' || +1 Penalty Die in refined or polite situations
|-
|-
| '''Gullible''' || +1 Penalty Die resisting deception || Social
| '''Gullible''' || +1 Penalty Die resisting deception
|-
|-
| '''Ill-Reputed''' || Distrusted on first meeting || Social
| '''Ill-Reputed''' || Distrusted on first meeting
|-
|-
| '''Infamous''' || Your reputation precedes you—and it is not kind || Social
| '''Infamous''' || Your reputation precedes you—and it is not kind
|-
|-
| '''Marked Face''' || Easily recognized; difficult to disguise || Social
| '''Marked Face''' || Easily recognized; difficult to disguise
|-
|-
| '''Out of Place''' || +1 Penalty Die navigating unfamiliar cultures || Social
| '''Out of Place''' || +1 Penalty Die navigating unfamiliar cultures
|-
|-
| '''Plain-Spoken''' || +1 Penalty Die when attempting deception || Social
| '''Plain-Spoken''' || +1 Penalty Die when attempting deception
|-
|-
| '''Shifty''' || +1 Penalty Die when trying to appear trustworthy || Social
| '''Shifty''' || +1 Penalty Die when trying to appear trustworthy
|-
|-
| '''Unsettling Presence''' || Others react poorly upon meeting you || Social
| '''Unsettling Presence''' || Others react poorly upon meeting you
|}
|}


== Survival & Skill Flaws ==
== Survival & Skill Flaws ==
{| class="wikitable codex-table"
{| class="wikitable codex-table"
! Flaw !! Effect !! Category
! Flaw !! Effect
|-
|-
| '''All Thumbs''' || +1 Penalty Die on delicate manual tasks || Skill
| '''All Thumbs''' || +1 Penalty Die on delicate manual tasks
|-
|-
| '''Landlubber''' || +1 Penalty Die when performing tasks at sea || Survival
| '''Landlubber''' || +1 Penalty Die when performing tasks at sea
|}
|}


== Supernatural Flaws ==
== Supernatural Flaws ==
{| class="wikitable codex-table"
{| class="wikitable codex-table"
! Flaw !! Effect !! Category
! Flaw !! Effect
|-
|-
| '''Demon-Tainted''' || +1 Penalty Die in polite society and with priests || Supernatural
| '''Demon-Tainted''' || +1 Penalty Die in polite society and with priests
|-
|-
| '''Half-Learned Arts''' || +1 Penalty Die on all sorcery attempts || Supernatural
| '''Half-Learned Arts''' || +1 Penalty Die on all sorcery attempts
|-
|-
| '''Rune-Bound''' || Bound by supernatural obligations or restrictions || Supernatural
| '''Rune-Bound''' || Bound by supernatural obligations or restrictions
|-
|-
| '''Soul-Debt''' || Owe a supernatural entity a service || Supernatural
| '''Soul-Debt''' || Owe a supernatural entity a service
|-
|-
| '''Chaos-Tainted''' || Strange effects surround you; reactions are unpredictable || Supernatural
| '''Chaos-Tainted''' || Strange effects surround you; reactions are unpredictable
|-
|-
| '''Wary of Sorcery''' || +1 Penalty Die when dealing with sorcery or its effects || Supernatural
| '''Wary of Sorcery''' || +1 Penalty Die when dealing with sorcery or its effects
|}
|}


== Tactical Flaws ==
== Tactical Flaws ==
{| class="wikitable codex-table"
{| class="wikitable codex-table"
! Flaw !! Effect !! Category
! Flaw !! Effect
|-
|-
| '''Clumsy''' || +1 Penalty Die when moving through obstacles or tight spaces || Movement
| '''Clumsy''' || +1 Penalty Die when moving through obstacles or tight spaces
|-
|-
| '''Cowardly''' || Must test to move toward danger || Mental
| '''Cowardly''' || Must test to move toward danger
|-
|-
| '''Lumbering''' || Rough ground costs +2 movement per space || Movement
| '''Lumbering''' || Rough ground costs +2 movement per space
|-
|-
| '''Marked Target''' || Enemies gain +1 Bonus Die when attacking you at range in open terrain || Defense
| '''Marked Target''' || Enemies gain +1 Bonus Die when attacking you at range in open terrain
|-
|-
| '''Off-Balance''' || If you move more than 2 spaces, attackers gain +1 Bonus Die against you || Defense
| '''Off-Balance''' || If you move more than 2 spaces, attackers gain +1 Bonus Die against you
|-
|-
| '''Poor Footing''' || +1 Penalty Die on Agility tests for difficult footing || Movement
| '''Poor Footing''' || +1 Penalty Die on Agility tests for difficult footing
|-
|-
| '''Short-Winded''' || Cannot run more than 4 spaces || Movement
| '''Short-Winded''' || Cannot run more than 4 spaces
|-
|-
| '''Slow''' || Move 2 spaces normally (4 when running) || Movement
| '''Slow''' || Move 2 spaces normally (4 when running)
|}
|}



Latest revision as of 17:51, 1 June 2026

Flaws

[edit]

"Every pact has a price. Every soul bears a crack. Through those cracks…something enters."

In the Young Kingdoms, no one is whole.

Flaws represent weakness, doom, obsession, or the cost of power. They are not inconveniences—they are the hooks by which fate, Law, and Chaos take hold of your life.

Most Flaws impose a Penalty Die in appropriate situations. Others grant the GM narrative leverage or the right to introduce complications.

Combat Flaws

[edit]
Flaw Effect
Freezes in Battle Lose d3 rounds before acting when combat begins
Reach Vulnerability +1 Penalty Die when closing inside a reach weapon
Tunnel Vision +1 Penalty Die when attacked from outside your engagement

Enemies & Trouble

[edit]
Flaw Effect
Blood Feud A rival seeks revenge
Enemy of a Power A powerful figure or organization opposes you
Hunted Enemies actively pursue you
Sorcerer's Enemy A sorcerer seeks your destruction
Wanted Authorities or factions seek your capture

Fate & Doom

[edit]
Flaw Effect
Cursed Begin with −1 Hero Point
Doom-Touched Once per adventure, the GM may twist a success into a complication
Ill-Starred Once per adventure, the GM may force a reroll of your success

Mental & Emotional Flaws

[edit]
Flaw Effect
Cold-Hearted +1 Penalty Die when empathy or compassion would help
Craven +1 Penalty Die resisting fear or supernatural terror
Curious Must investigate the strange or forbidden
Empty Head You forget plans, names, and key details
Fearful (Phobia) +1 Penalty Die when confronting a specific fear
Gold Fever +1 Penalty Die when treasure clouds your judgment
Greedy Always want more than your share
Ignorant +1 Penalty Die on lore or knowledge rolls
Impulsive +1 Penalty Die when patience or planning is required
Loner +1 Penalty Die when relying on others or acting as part of a group
Lustful +1 Penalty Die when resisting temptation
Naïve +1 Penalty Die when detecting lies or hidden motives
Obsessive Driven by a fixation that distracts you
Reckless Rush into danger without thought
Superstitious +1 Penalty Die when omens or curses unsettle you
Vengeful +1 Penalty Die when confronting those who wronged you

Moral & Binding Flaws

[edit]
Flaw Effect
Code-Bound Follow a strict code and will not break it
Fanatical +1 Penalty Die when acting against your beliefs
Soft-Hearted Cannot ignore suffering or cruelty
Vow-Bound Bound by an oath that constrains your actions

Physical Flaws

[edit]
Flaw Effect
Delicate −2 Lifeblood
Doomed Flesh Cannot reduce damage by more than 1 step with Hero Points
Drunkard +1 Penalty Die when resisting intoxication
Frail First hit in a fight inflicts +1 step of damage
Glass Jaw A Great Success against you inflicts +1 step of damage
Missing Limb Certain physical tasks become difficult or impossible
Old Bones +1 Penalty Die on sustained physical exertion
Slave to the Pipe Without your substance, suffer +1 Penalty Die on all rolls

Social & Reputation Flaws

[edit]
Flaw Effect
Alien Outlook +1 Penalty Die when interpreting or relating to human behavior
Arrogant +1 Penalty Die when dealing respectfully with those beneath you
Big Mouth Your boasting attracts trouble and attention
Brute +1 Penalty Die in refined or polite situations
Gullible +1 Penalty Die resisting deception
Ill-Reputed Distrusted on first meeting
Infamous Your reputation precedes you—and it is not kind
Marked Face Easily recognized; difficult to disguise
Out of Place +1 Penalty Die navigating unfamiliar cultures
Plain-Spoken +1 Penalty Die when attempting deception
Shifty +1 Penalty Die when trying to appear trustworthy
Unsettling Presence Others react poorly upon meeting you

Survival & Skill Flaws

[edit]
Flaw Effect
All Thumbs +1 Penalty Die on delicate manual tasks
Landlubber +1 Penalty Die when performing tasks at sea

Supernatural Flaws

[edit]
Flaw Effect
Demon-Tainted +1 Penalty Die in polite society and with priests
Half-Learned Arts +1 Penalty Die on all sorcery attempts
Rune-Bound Bound by supernatural obligations or restrictions
Soul-Debt Owe a supernatural entity a service
Chaos-Tainted Strange effects surround you; reactions are unpredictable
Wary of Sorcery +1 Penalty Die when dealing with sorcery or its effects

Tactical Flaws

[edit]
Flaw Effect
Clumsy +1 Penalty Die when moving through obstacles or tight spaces
Cowardly Must test to move toward danger
Lumbering Rough ground costs +2 movement per space
Marked Target Enemies gain +1 Bonus Die when attacking you at range in open terrain
Off-Balance If you move more than 2 spaces, attackers gain +1 Bonus Die against you
Poor Footing +1 Penalty Die on Agility tests for difficult footing
Short-Winded Cannot run more than 4 spaces
Slow Move 2 spaces normally (4 when running)

On Doom and Weakness

[edit]

Flaws are not disadvantages. They are the shape of your fate. Through them, the world finds you. Through them, Chaos whispers. Through them, Law judges. Choose them not to weaken your character…but to make their fall inevitable.