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Revision as of 21:01, 6 April 2026
Sorcery
The Black Art of Binding in the Young Kingdoms
Sorcery is not a spell. It is an act of will.
The sorcerer calls something into the world, binds it, commands it, and then struggles to keep it contained. Every working follows the same pattern:
Summon → Bind → Command → Endure
There are no spell lists. All effects come from bound beings.
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The Sorcery Roll
To summon and bind a being:
2d6 + Mind + appropriate Career
The Career must reasonably apply (Sorcerer, Witch, Priest, Demonologist, etc.).
Difficulty is based on Magnitude:
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Stormbringer Codex Home • Players Guide • Character Creation • Careers • Boons • Flaws • Sorcery • Doom • Peoples • Young Kingdoms • Law & Chaos • Setting Rules • Arms & Armor • Name Generators
