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Created page with "{{StormbringerHeader}} <div class="codex-page codex-page--stormbringer"> = Flaws = In the Young Kingdoms, no man is whole. Every hero bears some mark of weakness—of pride, of fate, of doom. These flaws are not merely hindrances, but the very things that make a character worth remembering… and worth destroying. Most flaws impose a Penalty Die in appropriate situations. Others grant the GM narrative leverage, complications, or grim opportunities. {| class="wikitab..."
 
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= Flaws =
= Flaws =


In the Young Kingdoms, no man is whole.
''"Every pact has a price. Every soul bears a crack. Through those cracks…something enters."''


Every hero bears some mark of weakness—of pride, of fate, of doom. These flaws are not merely hindrances, but the very things that make a character worth remembering… and worth destroying.
In the Young Kingdoms, no one is whole.


Most flaws impose a Penalty Die in appropriate situations. Others grant the GM narrative leverage, complications, or grim opportunities.
Flaws represent weakness, doom, obsession, or the cost of power. They are not inconveniences—they are the hooks by which fate, Law, and Chaos take hold of your life.


Most Flaws impose a '''Penalty Die''' in appropriate situations. Others grant the GM narrative leverage or the right to introduce complications.
== Physical Flaws ==
{| class="wikitable codex-table"
{| class="wikitable codex-table"
! Flaw !! Effect !! Category
! Flaw !! Effect
|-
|-
| All Thumbs || 1 Penalty Die when performing delicate manual tasks || Skill
| '''Delicate''' || −2 Lifeblood
|-
|-
| Arrogant || 1 Penalty Die when dealing politely with those you consider beneath you || Social
| '''Missing Limb''' || Certain physical tasks become difficult or impossible
|-
|-
| Big Mouth || Your boasts attract trouble and unwanted attention || Social
| '''Old Bones''' || 1 Penalty Die when performing sustained physical exertion
|-
|-
| Blood Feud || A rival or enemy has sworn revenge against you || Story
| '''Drunkard''' || 1 Penalty Die when resisting intoxication; often impaired
|-
|-
| Brute || 1 Penalty Die in polite or refined social situations || Social
| '''Slave to the Pipe''' || Without your substance, suffer 1 Penalty Die on all rolls
|}
 
== Mental & Emotional Flaws ==
{| class="wikitable codex-table"
! Flaw !! Effect
|-
|-
| Code-Bound || You follow a strict code (warrior, priest, reaver) and will not break it, even at great cost || Moral
| '''Impulsive''' || 1 Penalty Die when patience or planning is required
|-
|-
| Craven || 1 Penalty Die resisting fear or supernatural terror || Mental
| '''Reckless''' || You rush into danger without thought
|-
|-
| Cursed || Begin with −1 Hero Point; fate dogs your steps || Fate
| '''Obsessive''' || You are driven by a fixation that distracts you
|-
|-
| Curious || You must investigate the strange, the ancient, and the forbidden || Mental
| '''Curious''' || You must investigate the strange or forbidden
|-
|-
| Delicate || −2 Lifeblood || Physical
| '''Greedy''' || You always want more than your share
|-
|-
| Demon-Tainted || Your dealings with demons are evident; −1 Penalty Die in polite society and when dealing with priests || Supernatural
| '''Gold Fever''' || 1 Penalty Die when treasure clouds your judgment
|-
|-
| Doom-Touched || You are marked by fate. Once per adventure, the GM may twist a success into a complication || Fate
| '''Naïve''' || 1 Penalty Die when detecting lies or hidden motives
|-
|-
| Drunkard || Frequently impaired; 1 Penalty Die to resist intoxication || Physical
| '''Empty Head''' || You forget plans, names, and key details
|-
|-
| Empty Head || You forget names, plans, and important details || Mental
| '''Ignorant''' || 1 Penalty Die on lore or knowledge rolls
|-
|-
| Fearful (Phobia) || 1 Penalty Die when confronting a specific fear || Mental
| '''Superstitious''' || 1 Penalty Die when omens or curses unsettle you
|-
|-
| Freezes in Battle || When combat begins, lose d3 rounds before acting || Combat
| '''Fearful (Phobia)''' || 1 Penalty Die when confronting a specific fear
|-
|-
| Gold Fever || 1 Penalty Die when treasure is at stake; greed clouds judgment || Mental
| '''Craven''' || 1 Penalty Die resisting fear or supernatural terror
|-
|-
| Greedy || You always want more than your share || Mental
| '''Vengeful''' || 1 Penalty Die when confronting those who wronged you
|-
|-
| Gullible || 1 Penalty Die when resisting deception || Social
| '''Lustful''' || 1 Penalty Die when resisting temptation
|-
|-
| Half-Learned Arts || 1 Penalty Die on all sorcery attempts || Mental
| '''Cold-Hearted''' || 1 Penalty Die when empathy, mercy, or compassion would help
|-
|-
| Hunted || Enemies actively pursue you across the Young Kingdoms || Story
| '''Loner''' || 1 Penalty Die when relying on others or acting as part of a group
|}
 
== Social & Reputation Flaws ==
{| class="wikitable codex-table"
! Flaw !! Effect
|-
|-
| Ill-Reputed || You are distrusted on first meeting || Social
| '''Arrogant''' || 1 Penalty Die when dealing respectfully with those beneath you
|-
|-
| Ill-Starred || Once per adventure, the GM may force a reroll of your success || Fate
| '''Brute''' || 1 Penalty Die in refined or polite social situations
|-
|-
| Impulsive || 1 Penalty Die when patience or planning is required || Mental
| '''Big Mouth''' || Your boasting attracts trouble and attention
|-
|-
| Ignorant || 1 Penalty Die on rolls involving lore, history, or arcane knowledge || Mental
| '''Gullible''' || 1 Penalty Die resisting deception
|-
|-
| Infamous || Your reputation precedes you—and it is not kind || Social
| '''Plain-Spoken''' || 1 Penalty Die when attempting deception
|-
|-
| Landlubber || 1 Penalty Die when performing tasks at sea || Skill
| '''Shifty''' || 1 Penalty Die when trying to appear trustworthy
|-
|-
| Lustful || 1 Penalty Die when resisting temptation || Mental
| '''Ill-Reputed''' || Distrusted on first meeting
|-
|-
| Marked Face || Easily recognized; difficult to disguise || Social
| '''Infamous''' || Your reputation precedes you—and it is not kind
|-
|-
| Missing Limb || Certain physical tasks become difficult or impossible || Physical
| '''Marked Face''' || Easily recognized; difficult to disguise
|-
|-
| Naïve || 1 Penalty Die when detecting lies or hidden motives || Mental
| '''Unsettling Presence''' || Others react poorly upon meeting you
|-
|-
| Obsessive || You are driven by a fixation that distracts you || Mental
| '''Alien Outlook''' || 1 Penalty Die when interpreting or relating to human behavior
|-
|-
| Old Bones || Physical exertion quickly exhausts you || Physical
| '''Out of Place''' || 1 Penalty Die when navigating unfamiliar cultures or lands
|}
 
== Moral & Binding Flaws ==
{| class="wikitable codex-table"
! Flaw !! Effect
|-
|-
| Out of Place || 1 Penalty Die when navigating unfamiliar cultures or lands || Skill
| '''Code-Bound''' || You follow a strict code and will not break it
|-
|-
| Overconfident || 1 Penalty Die when caution would serve you better || Mental
| '''Vow-Bound''' || You are bound by an oath that constrains your actions
|-
|-
| Plain-Spoken || 1 Penalty Die when attempting deception || Social
| '''Soft-Hearted''' || You cannot ignore suffering or cruelty
|-
|-
| Reckless || You rush into danger without thought || Mental
| '''Fanatical''' || 1 Penalty Die when acting against your beliefs or doctrine
|}
 
== Combat Flaws ==
{| class="wikitable codex-table"
! Flaw !! Effect
|-
|-
| Rune-Bound || Bound by sigils, geases, or sorcerous obligations that limit your actions || Supernatural
| '''Freezes in Battle''' || Lose d3 rounds before acting when combat begins
|}
 
== Survival & Skill Flaws ==
{| class="wikitable codex-table"
! Flaw !! Effect
|-
|-
| Shifty || 1 Penalty Die when trying to appear trustworthy || Social
| '''All Thumbs''' || 1 Penalty Die on delicate manual tasks
|-
|-
| Slave to the Pipe || Addicted; without your substance, suffer 1 Penalty Die on all rolls || Physical
| '''Landlubber''' || 1 Penalty Die when performing tasks at sea
|}
 
== Fate & Doom ==
{| class="wikitable codex-table"
! Flaw !! Effect
|-
|-
| Soft-Hearted || You cannot ignore suffering or cruelty || Moral
| '''Cursed''' || Begin with −1 Hero Point
|-
|-
| Sorcerer’s Enemy || A sorcerer seeks your destruction || Story
| '''Doom-Touched''' || Once per adventure, the GM may twist a success into a complication
|-
|-
| Soul-Debt || You owe a demon, elemental, or god a service yet unpaid || Supernatural
| '''Ill-Starred''' || Once per adventure, the GM may force a reroll of your success
|}
 
== Supernatural Flaws ==
{| class="wikitable codex-table"
! Flaw !! Effect
|-
|-
| Superstitious || 1 Penalty Die when omens or curses unnerve you || Mental
| '''Demon-Tainted''' || −1 Penalty Die in polite society and with priests
|-
|-
| Touched by Chaos || Strange effects surround you; reactions are unpredictable, often hostile || Supernatural
| '''Rune-Bound''' || Bound by supernatural obligations or restrictions
|-
|-
| Vengeful || 1 Penalty Die when confronting those who wronged you || Mental
| '''Soul-Debt''' || You owe a supernatural entity a service
|-
|-
| Vow-Bound || You are bound by a sworn oath that constrains your actions || Moral
| '''Touched by Chaos''' || Strange effects surround you; reactions are unpredictable
|-
|-
| Wanted || Authorities or powerful factions seek your capture || Story
| '''Half-Learned Arts''' || 1 Penalty Die on all sorcery attempts
|-
|-
| Wary of Sorcery || 1 Penalty Die when dealing with sorcerers or magical effects || Supernatural
| '''Wary of Sorcery''' || 1 Penalty Die when dealing with sorcery or its effects
|}
 
== Enemies & Trouble ==
{| class="wikitable codex-table"
! Flaw !! Effect
|-
| '''Blood Feud''' || A rival seeks revenge
|-
| '''Hunted''' || Enemies actively pursue you
|-
| '''Wanted''' || Authorities or factions seek your capture
|-
| '''Sorcerer’s Enemy''' || A sorcerer seeks your destruction
|-
| '''Enemy of a Power''' || A powerful figure or organization opposes you
|}
|}


== On Doom and Weakness ==
== On Doom and Weakness ==


In this world, flaws are not inconveniences.
Flaws are not disadvantages.
 
They are the shape of your fate.


They are the cracks through which Chaos whispers, the chains by which Law binds, and the marks by which fate recognizes its prey.
Through them, the world finds you. Through them, Chaos whispers. Through them, Law judges.


A wise player does not avoid them.
Choose them not to weaken your character…


He chooses them carefully… and waits to see how they ruin him.
…but to make their fall inevitable.


{{StormbringerNav}}
{{StormbringerNav}}

Revision as of 16:10, 9 April 2026

Flaws

"Every pact has a price. Every soul bears a crack. Through those cracks…something enters."

In the Young Kingdoms, no one is whole.

Flaws represent weakness, doom, obsession, or the cost of power. They are not inconveniences—they are the hooks by which fate, Law, and Chaos take hold of your life.

Most Flaws impose a Penalty Die in appropriate situations. Others grant the GM narrative leverage or the right to introduce complications.

Physical Flaws

Flaw Effect
Delicate −2 Lifeblood
Missing Limb Certain physical tasks become difficult or impossible
Old Bones 1 Penalty Die when performing sustained physical exertion
Drunkard 1 Penalty Die when resisting intoxication; often impaired
Slave to the Pipe Without your substance, suffer 1 Penalty Die on all rolls

Mental & Emotional Flaws

Flaw Effect
Impulsive 1 Penalty Die when patience or planning is required
Reckless You rush into danger without thought
Obsessive You are driven by a fixation that distracts you
Curious You must investigate the strange or forbidden
Greedy You always want more than your share
Gold Fever 1 Penalty Die when treasure clouds your judgment
Naïve 1 Penalty Die when detecting lies or hidden motives
Empty Head You forget plans, names, and key details
Ignorant 1 Penalty Die on lore or knowledge rolls
Superstitious 1 Penalty Die when omens or curses unsettle you
Fearful (Phobia) 1 Penalty Die when confronting a specific fear
Craven 1 Penalty Die resisting fear or supernatural terror
Vengeful 1 Penalty Die when confronting those who wronged you
Lustful 1 Penalty Die when resisting temptation
Cold-Hearted 1 Penalty Die when empathy, mercy, or compassion would help
Loner 1 Penalty Die when relying on others or acting as part of a group

Social & Reputation Flaws

Flaw Effect
Arrogant 1 Penalty Die when dealing respectfully with those beneath you
Brute 1 Penalty Die in refined or polite social situations
Big Mouth Your boasting attracts trouble and attention
Gullible 1 Penalty Die resisting deception
Plain-Spoken 1 Penalty Die when attempting deception
Shifty 1 Penalty Die when trying to appear trustworthy
Ill-Reputed Distrusted on first meeting
Infamous Your reputation precedes you—and it is not kind
Marked Face Easily recognized; difficult to disguise
Unsettling Presence Others react poorly upon meeting you
Alien Outlook 1 Penalty Die when interpreting or relating to human behavior
Out of Place 1 Penalty Die when navigating unfamiliar cultures or lands

Moral & Binding Flaws

Flaw Effect
Code-Bound You follow a strict code and will not break it
Vow-Bound You are bound by an oath that constrains your actions
Soft-Hearted You cannot ignore suffering or cruelty
Fanatical 1 Penalty Die when acting against your beliefs or doctrine

Combat Flaws

Flaw Effect
Freezes in Battle Lose d3 rounds before acting when combat begins

Survival & Skill Flaws

Flaw Effect
All Thumbs 1 Penalty Die on delicate manual tasks
Landlubber 1 Penalty Die when performing tasks at sea

Fate & Doom

Flaw Effect
Cursed Begin with −1 Hero Point
Doom-Touched Once per adventure, the GM may twist a success into a complication
Ill-Starred Once per adventure, the GM may force a reroll of your success

Supernatural Flaws

Flaw Effect
Demon-Tainted −1 Penalty Die in polite society and with priests
Rune-Bound Bound by supernatural obligations or restrictions
Soul-Debt You owe a supernatural entity a service
Touched by Chaos Strange effects surround you; reactions are unpredictable
Half-Learned Arts 1 Penalty Die on all sorcery attempts
Wary of Sorcery 1 Penalty Die when dealing with sorcery or its effects

Enemies & Trouble

Flaw Effect
Blood Feud A rival seeks revenge
Hunted Enemies actively pursue you
Wanted Authorities or factions seek your capture
Sorcerer’s Enemy A sorcerer seeks your destruction
Enemy of a Power A powerful figure or organization opposes you

On Doom and Weakness

Flaws are not disadvantages.

They are the shape of your fate.

Through them, the world finds you. Through them, Chaos whispers. Through them, Law judges.

Choose them not to weaken your character…

…but to make their fall inevitable.