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Stormbringer:Boons

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Boons

"Power is never given. It is taken—and something always takes in return."

Boons represent exceptional ability, unnatural talent, dark favor, or the attention of forces beyond the mortal world.

Most Boons grant a +1 Bonus Die in appropriate situations.

No Boon may be taken more than once.

Combat Boons

Boon Effect Category
Deadly Aim +1 Bonus Die with ranged attacks Combat
Mighty Fists Add full Strength to unarmed damage Combat
Quick Blade +1 Bonus Die in fast melee combat, initiative, or sudden strikes Combat
Shield Dancer Shield bonus applies against all melee attackers Defense
Trademark Weapon +1 Bonus Die with a chosen weapon Combat
War Cry Enemies suffer 1 Penalty Die in the first round of combat Combat
War Leader Once per day, allies gain +1 Bonus Die to attacks for one round Combat

Fate & Fortune

Boon Effect Category
Mark of Fate Once per session, reroll a failed test (must accept second result) Fate

Knowledge Boons

Boon Effect Category
Loremaster +1 Bonus Die recalling lore, history, or arcane knowledge Knowledge
Omen Reader +1 Bonus Die interpreting omens, signs, or prophetic warnings Knowledge

Perception & Awareness Boons

Boon Effect Category
Eyes of the Unseen +1 Bonus Die to perceive hidden, magical, or supernatural phenomena Perception
Keen Senses +1 Bonus Die to notice danger, ambushes, or subtle details Perception
Night Eyes +1 Bonus Die seeing in darkness or dim conditions Perception

Physical & Survival Boons

Boon Effect Category
Battle-Hardened Ignore penalties from Wounded for one round after taking the injury Survival
Beast-Friend +1 Bonus Die when calming or handling animals Survival
Brave +1 Bonus Die on Fear rolls Survival
Hardy The first time you would become Wounded in a fight, you become Hurt instead Survival
Iron Flesh You suffer only 1 Penalty Die while Broken (instead of 2) Survival
Iron Will +1 Bonus Die to resist coercion or supernatural influence Survival
Strange Vitality Once per scene, ignore wound penalties for one action Survival
Survivor +1 Bonus Die resisting fatigue, hunger, or harsh conditions Survival
Unyielding Once per fight, reduce damage by 1 step without spending a Hero Point Survival

Social & Reputation Boons

Boon Effect Category
Commanding Presence +1 Bonus Die to command, impress, or dominate socially Social
Court Intriguer +1 Bonus Die in manipulation, etiquette, and court politics Social
Fearsome Reputation +1 Bonus Die when intimidating or leveraging notoriety Social
Noble Bearing +1 Bonus Die when dealing with nobility or asserting status Social
Silver Tongue +1 Bonus Die persuading or deceiving Social
Unsettling Beauty +1 Bonus Die when appearance influences others—whether attraction or unease Social

Sorcery & the Supernatural

Boon Effect Category
Demon-Bound You are bound to a demon; once per session gain +1 Bonus Die, but the GM may invoke its demands Sorcery
Demon-Bound Weapon Your weapon is inhabited; once per combat gain +1 Bonus Die on an attack Sorcery
Diabolist +1 Bonus Die when summoning, binding, bargaining with, or resisting demons Sorcery
Dragon Affinity +1 Bonus Die when dealing with dragons or draconic beings Sorcery
Dream-Sense +1 Bonus Die when perceiving or navigating dreams or altered states Sorcery
Lesser Demon Servant You control a minor bound entity capable of simple tasks Sorcery
Pact-Bound Once per session gain +1 Bonus Die on any roll; the pact’s cost will come due Sorcery
Spirit Listener +1 Bonus Die when sensing or communicating with unseen entities Sorcery
Touch of Chaos Once per session, turn a failure into success with unpredictable consequences Sorcery
Zeal of Law +1 Bonus Die resisting Chaos, corruption, or demonic influence Sorcery

Stealth & Skill Boons

Boon Effect Category
Case the Place Once per scene, ask the GM one question about a location’s vulnerabilities Stealth
Escape Artist +1 Bonus Die escaping bonds, traps, or confinement Stealth
Many Faces +1 Bonus Die when disguising yourself or assuming identities Stealth
Quick Hands +1 Bonus Die for sleight of hand, picking pockets, or delicate manual work Stealth
Shadow Step +1 Bonus Die when sneaking, hiding, or moving unseen Stealth

Tactical Boons

Boon Effect Category
Battle Harness You may run and still take one action (no attack Bonus Die) Combat
Close Fighter +1 Bonus Die when attacking from inside an opponent’s reach Combat
Combat Reflexes +1 Bonus Die to avoid hazards or forced movement Defense
Duelist +1 Bonus Die when fighting a single engaged opponent with no other adjacent enemies Combat
Fleet-Footed You may move up to 4 spaces normally and 8 when running Movement
Long Reach You suffer no penalty when attacking adjacent enemies with reach weapons Combat
Press the Advantage +1 Bonus Die against an enemy who did not move on their last turn Combat
Shieldwise +1 Defense against ranged attacks when using cover Defense
Skirmisher You may leave engagement without extra movement or a test Movement
Sure-Footed Ignore movement penalties from rough ground and difficult footing Movement