Peril:RPG: Difference between revisions
Created page with "{{PerilHeader}} <div class="peril-page"> = Peril Patrol: The Roleplaying Game = __NOTOC__ <div class="peril-caption"> '''Four attributes! Two powers! One index card! Absolutely no character balance!''' </div> <div class="peril-panel"> <div class="peril-panel-title">WE NEED THIS JOB!</div> '''Peril Patrol: The Roleplaying Game''' is a fast, rules-light superhero RPG set in Skyscraper City, where heroes battle mad scientists, monsters, alien c..." |
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== The Rules == | == The Rules == | ||
<div class="peril-card | <div class="peril-card-grid"> | ||
<div class="peril | <div class="peril-card"> | ||
=== [[Peril:RPG/Characters|Make a Character]] === | === [[Peril:RPG/Characters|Make a Character]] === | ||
Create a hero, villain, sidekick, monster or robut in about five minutes. | Create a hero, villain, sidekick, monster or robut in about five minutes. | ||
</div> | </div> | ||
<div class="peril | <div class="peril-card"> | ||
=== [[Peril:RPG/Doing Stuff|Doing Stuff!]] === | === [[Peril:RPG/Doing Stuff|Doing Stuff!]] === | ||
The basic action rules, Attributes, Talents, difficulty and Stunts. | The basic action rules, Attributes, Talents, difficulty and Stunts. | ||
</div> | </div> | ||
<div class="peril | <div class="peril-card"> | ||
=== [[Peril:RPG/Fights|Fights!]] === | === [[Peril:RPG/Fights|Fights!]] === | ||
Combat, damage, Goons, knockback and getting blasted Out of the Panel. | Combat, damage, Goons, knockback and getting blasted Out of the Panel. | ||
</div> | </div> | ||
<div class="peril | <div class="peril-card"> | ||
=== [[Peril:RPG/Monologue|Monologue!]] === | === [[Peril:RPG/Monologue|Monologue!]] === | ||
Threats, boasts, speeches and villainous exposition as a form of attack. | Threats, boasts, speeches and villainous exposition as a form of attack. | ||
</div> | </div> | ||
<div class="peril | <div class="peril-card"> | ||
=== [[Peril:RPG/Kabooms|Kabooms!]] === | === [[Peril:RPG/Kabooms|Kabooms!]] === | ||
Earn trouble. Spend it to bend comic-book reality. | Earn trouble. Spend it to bend comic-book reality. | ||
</div> | </div> | ||
<div class="peril | <div class="peril-card"> | ||
=== [[Peril:RPG/Powers|Powers & Stunts!]] === | === [[Peril:RPG/Powers|Powers & Stunts!]] === | ||
Generic Powers, player-defined SFX and flexible superhero Stunts. | Generic Powers, player-defined SFX and flexible superhero Stunts. | ||
</div> | </div> | ||
<div class="peril | <div class="peril-card"> | ||
=== [[Peril:RPG/Gear|Gear, Vehicles & Robuts!]] === | === [[Peril:RPG/Gear|Gear, Vehicles & Robuts!]] === | ||
Signature Gear, Mystery Gadgets, battle armor, giant robots and the Peril Plane. | Signature Gear, Mystery Gadgets, battle armor, giant robots and the Peril Plane. | ||
</div> | </div> | ||
<div class="peril | <div class="peril-card"> | ||
=== [[Peril:RPG/Editor|The Editor]] === | === [[Peril:RPG/Editor|The Editor]] === | ||
Villains, Goons, Stupid Weaknesses, unfair fights and keeping the issue moving. | Villains, Goons, Stupid Weaknesses, unfair fights and keeping the issue moving. | ||
</div> | </div> | ||
<div class="peril | <div class="peril-card"> | ||
=== [[Peril:RPG/Random Tables|Random Tables!]] === | === [[Peril:RPG/Random Tables|Random Tables!]] === | ||
Instant complications, gadget failures, Goon nonsense and issue generators. | Instant complications, gadget failures, Goon nonsense and issue generators. | ||
</div> | </div> | ||
<div class="peril | <div class="peril-card"> | ||
=== [[Peril:RPG/Issues|Issues & Series Play]] === | === [[Peril:RPG/Issues|Issues & Series Play]] === | ||
Running adventures, recurring villains, loose continuity and the Big Finish. | Running adventures, recurring villains, loose continuity and the Big Finish. | ||
| Line 95: | Line 95: | ||
<div class="peril-panel-title">READY?</div> | <div class="peril-panel-title">READY?</div> | ||
Grab an index card. | Grab an index card. Grab two dice. And wait for something to explode. | ||
Grab two dice. | |||
</div> | </div> | ||
Revision as of 16:28, 30 August 2026
Peril Patrol: The Roleplaying Game
Four attributes! Two powers! One index card! Absolutely no character balance!
Peril Patrol: The Roleplaying Game is a fast, rules-light superhero RPG set in Skyscraper City, where heroes battle mad scientists, monsters, alien conquerors, badly supervised robuts, unionized Goons and their own terrible judgment.
The heroes are real heroes.
The villains are real villains.
The danger is real.
The consequences are negotiable.
About the Game
Peril Patrol is built for fast character creation, broad superhero Powers, wild improvised Stunts and comic-book logic.
Characters fit on a 3×5 index card. Powers are flexible rather than exhaustively defined. Villains do not have to be fair. Failure makes things worse instead of stopping the story.
There are no Secret Origins, tortured backstories, point-balanced Power builds or long equipment lists.
If making the character takes more than five minutes, simplify.
Find the joke. Make the character. Fight crime.
The Rules
Create a hero, villain, sidekick, monster or robut in about five minutes.
The basic action rules, Attributes, Talents, difficulty and Stunts.
Combat, damage, Goons, knockback and getting blasted Out of the Panel.
Threats, boasts, speeches and villainous exposition as a form of attack.
Earn trouble. Spend it to bend comic-book reality.
Generic Powers, player-defined SFX and flexible superhero Stunts.
Signature Gear, Mystery Gadgets, battle armor, giant robots and the Peril Plane.
Villains, Goons, Stupid Weaknesses, unfair fights and keeping the issue moving.
Instant complications, gadget failures, Goon nonsense and issue generators.
Running adventures, recurring villains, loose continuity and the Big Finish.
Grab an index card. Grab two dice. And wait for something to explode.
